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Traverse Games / For publishers

Before you put us in front of a game team.

For central external-development and partnerships teams: when to call us, which engines we have worked in, how we price and how we handle security.

A specialist partner, not a full-service house

When game teams call us.

Rendering, GPU performance and platform engineering, from the renderer down to the driver. We do not provide art, QA or localisation.

Engines

Which engines we have worked in, and when.

EngineWhat we didWhen
ProprietaryFive years embedded on Embark Studios’ internal technology for THE FINALS and ARC Raiders. The collaboration2021 to 2026
Unreal EngineEngine-level work in customised branches, including Vulkan hardware ray tracing in Applied Intuition’s Linux Unreal fork. Unreal developmentTraverse project
O3DEReal-time hair-strand rendering research for a platform holder. The projectTraverse project
FrostbiteOur founder worked on the Frostbite renderer at DICE across Battlefield 3, Battlefield 4, Battlefield Hardline, Star Wars Battlefront, Mirror’s Edge Catalyst and Dragon Age: Inquisition.Before 2019, founder

Team and seniority.

19people in Breda
15engineers across engine, rendering and machine learning
1office: everyone works on site
0account managers between your leads and the engineers

We match engineers of the right seniority to the work, agree them in the scope, and rebalance within the team if the work shifts. Meet the team

Have a game team in mind?

Introduce us, or send us the brief and we will tell you whether we are the right fit.

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