From neural lighting on mobile GPUs to learned materials and light transport. Papers, chapters and talks from the engineers building the implementations.
Papers & chapters
The Evolve benchmark scene from Figure 1, with neural radiance caching visible in the arch-shaped mirror on the left. Captured with the desktop-quality preset.
Featured research / 2025
SIGGRAPH AsiaTechnical Communications
Neural Radiance Cache Implementation on Mobile GPU
Neural radiance caching, built for mobile GPUs. Research with Samsung Advanced Computing Laboratory connects a working implementation to hardware/software performance modelling.
AuthorsCollin Allen, Luca Quartesan, Jasper de Winther and Jasper Bekkers
GPU Zen 3: Advanced Rendering Techniques, edited by Wolfgang Engel.
GPU Zen 3
Book chapter
Diffuse Global Illumination
Light-transport work contributed to GPU Zen 3, Advanced Rendering Techniques. The chapter is cited in the mobile NRC paper as part of its rendering context.
Courses, technical talks and working demonstrations.
Preparing for Moving Mobile Graphics at SIGGRAPH 2026.
SIGGRAPH 2026 / Course contribution / Jasper de Winther
Towards Real-time Dynamic GI on Mobile
Part of Moving Mobile Graphics, alongside perspectives from Samsung, Arm, Qualcomm and HypeHype. Bringing Traverse’s mobile global-illumination implementation to other rendering practitioners.
The public output sits on top of regular engineering review. A result is something the team can investigate, discuss and build on before it becomes a paper or a conference presentation.