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Traverse Games / Rendering & performance

We make your game look better and run faster.

Rendering and performance are what we are known for: we build and improve renderers, recover CPU and GPU frame time, and take the difficult visual problems off your team. We are also licensed on every major console platform, and our engineers earned credits on THE FINALS and ARC Raiders through Traverse’s five-year engagement with Embark Studios.

Shipped experience from Frostbite to Codemasters.

Jasper Bekkers, Founder. Previously Rendering Engineer at DICE.

Battlefield 3, Battlefield 4, Battlefield Hardline, Star Wars Battlefront, Mirror’s Edge Catalyst, Dragon Age: Inquisition, Need for Speed, Plants vs. Zombies: Garden Warfare, Rory McIlroy PGA Tour

Earlier at Nixxes: Deus Ex: Human Revolution Director’s Cut

Emilio Laiso, Rendering Engineer. Previously Codemasters.

DiRT 5

Where could we take your game?

Rendering and performance first, then the platform work around them. Start with what your project needs.

Traverse’s published real-time path-tracing work in the Breda framework.
Traverse’s published real-time path-tracing work in the Breda framework.

Rendering and graphics

We research, invent, publish and implement rendering techniques, matching your visual direction, target platforms and performance budgets. This is the work we are known for.

Explore Rendering and graphics
Snapdragon Profiler capture of Adreno markers and hardware counters in a Breda workload.
Snapdragon Profiler capture of Adreno markers and hardware counters in a Breda workload.

Mobile game optimisation

Optimise CPU, GPU and I/O work on Android and iOS, from SIMD and frame pacing to asset streaming, network performance and sustained power.

Explore Mobile game optimisation
Traverse engineers working together in our Breda studio.
Traverse engineers working together in our Breda studio.

Full-SKU development

A deeply embedded engineering partnership for your game, spanning production, hardware relationships, launch and long-term development.

Explore Full-SKU development

Work alongside us

We work in your pipeline and share every build.

Source control, build infrastructure, review gates and milestones: we work inside your delivery process. Talk directly to the engineers making the changes.

Walk through an engagement
Your teamPriorities + project context
Traverse engineersImplementation + technical review
A shared buildSource control / build / review / next goal

Traverse Research + Traverse Games

Let’s turn a good question into working software.

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