TraverseResearchWork with us
Menu

Traverse Research

Neural texture compression

Learned texture representations, evaluated from training through reconstruction and GPU integration.

Representative Breda material/rendering capture. No compression ratio is claimed for this image.
Representative Breda material/rendering capture. No compression ratio is claimed for this image.

The problem

Traverse Research investigates neural texture compression and its place in a rendering pipeline. We work on training, learned representations and the trade-offs between storage, reconstruction and evaluation cost.

Texture compression is a system problem. A smaller representation can require more computation, different sampling behaviour or a more involved asset pipeline. The quality target also varies by channel and material. We investigate the whole path from the source texture to the rendered result.

What we do

The Breda research environment includes texture-compression training code, multiple learned model representations and integrations with conventional compression tools. The work spans the training side and the GPU rendering context in which a representation must eventually be evaluated.

Our research builds on published neural texture-compression work. The focus of a partner engagement is the question that matters to its workload: which quality level, which data footprint, and what decoding or integration cost can be accepted.

Evidence and reporting

We evaluate compression against image quality, model size, training cost and runtime behaviour, using representative materials and target hardware.

A few useful answers.

Do you compare against conventional texture formats?

Conventional texture-compression tools are part of the investigation pipeline so learned approaches can be evaluated against meaningful baselines.

Is a compression ratio enough to judge the result?

No. Reconstruction quality, GPU decoding cost, data access and asset-pipeline integration also determine whether the representation is useful.

Are you claiming to have invented neural texture compression?

No. Our work investigates and implements learned texture representations, building on published research and extending the engineering needed for target workloads.

Traverse Research + Traverse Games

Let’s turn a good question into working software.

Start a conversation