The renderer inside a larger system
Simulation rendering has to fit the surrounding application. Visual output, data flow, latency and GPU execution interact with a system whose requirements extend beyond the image alone.
Traverse’s Applied Intuition engagement brought real-time graphics engineering into automotive simulation. The work included LIDAR/RADAR double-buffering, ambient-occlusion techniques and ray-tracing optimisation.
Investigate the actual passes
We investigated reflection-buffer formats, denoiser passes and ray-tracing cost, breaking the application-level problem down into the data and GPU work producing it.
The same discipline applies to other simulation workloads: understand what the system needs, identify the limiting behaviour and review the implementation in context.
