TraverseWork with us
Menu

For journalists and event organisers

Press kit

Traverse is a GPU and rendering engineering company in Breda, the Netherlands, with two labels and one product.

Everything below is free to use in coverage. For media enquiries, get in touch.

Message Jasper on LinkedIn

01

Fact sheet

Company
Traverse Research B.V.
Founded
2019, by Jasper Bekkers
Headquarters
Chasséveld 15f, 4811 DH Breda, the Netherlands
Team
19 people, 15 of them engineers, all in Breda
Labels
Traverse Games (studios and publishers) and Traverse Research (GPU vendors and engine teams)
Product
Evolve, a cross-platform GPU and AI benchmark, launched March 2025
Partners named publicly
AMD, Arm, Intel, Qualcomm, Samsung, Embark Studios, Applied Intuition
Websites
traverse.nl and evolvebenchmark.com
19M+gpu-allocator downloads on crates.io
15shipped titles credited to the team
3papers at SIGGRAPH Asia and Eurographics
550attendees expected at GPC 2026

02

Boilerplate

Use either as written. The short version fits an event programme, the long one an article or press release.

Short, about 50 words

Traverse is a GPU and rendering engineering company in Breda, the Netherlands. Traverse Games makes games look better and run faster for studios and publishers. Traverse Research helps GPU vendors understand how their hardware handles tomorrow’s workloads, before tape-out. Evolve is Traverse’s GPU and AI benchmark.

Long, about 150 words

Traverse Research B.V. is a GPU and rendering engineering company founded in Breda, the Netherlands, in 2019 by Jasper Bekkers. Its 19 people, 15 of them engineers, work across two labels. Traverse Games is a co-development partner for studios and publishers, covering rendering, performance and mobile optimisation, platform porting, Unreal Engine and Unity, and full-SKU development, with team credits on THE FINALS and ARC Raiders. Traverse Research works with GPU vendors and engine teams from pre-silicon workload modelling through bring-up, SDKs and launch demos, with publications at SIGGRAPH, SIGGRAPH Asia and Eurographics. Evolve, Traverse’s cross-platform GPU and AI benchmark, launched in March 2025 and is run in-house by Qualcomm and Samsung. Traverse also maintains widely used open-source graphics tools, including gpu-allocator, and its founder co-founded the Graphics Programming Conference in Breda.

03

Logos and colours

Use the logo on white or a light background, with clear space of at least the height of the mark’s top stroke. Please don’t recolour, stretch or rearrange it.

Traverse

Evolve

  • Research teal#087581CMYK 87 33 41 19
  • Games coral#CD4938CMYK 13 85 85 3
  • Ink#182C30CMYK 98 67 60 76
  • Night teal#0C3238CMYK 100 62 56 69
  • Peach#FFF4E9CMYK 0 6 10 0
  • Evolve orange#FD663ACMYK 0 70 82 0
  • Evolve green#0C2D14CMYK 88 62 78 81

Gradients

Nine washes, with CSS and PNG downloads

Soft washes, built from a radial glow over a linear blend. The light ones sit behind most of the site, the dark ones behind its feature bands. Copy the CSS or download a 1920 × 1080 PNG.

PNG
Opening washHomepage hero
background: radial-gradient(ellipse at 6% 16%, #fbe8dc 0, transparent 42%), radial-gradient(ellipse at 94% 12%, #d9eeea 0, transparent 44%), #ffffff;
PNG
Peach bandFounder story
background: radial-gradient(ellipse at 0 20%, #f3d4bb, transparent 65%), linear-gradient(140deg, #fff4e9, #fffaf6 75%);
PNG
GamesTraverse Games
background: linear-gradient(155deg, #fff1e8, #ffffff 80%);
PNG
ResearchTraverse Research
background: linear-gradient(155deg, #e3f4ef, #ffffff 80%);
PNG
Mint bandWork and case studies
background: radial-gradient(ellipse at 0 25%, #c5e8dd, transparent 65%), linear-gradient(155deg, #f4fbf6, #e5f2ec);
PNG
Warm bandHow we work
background: radial-gradient(ellipse at 100% 75%, #f2c7a8, transparent 65%), linear-gradient(120deg, #fff9f1, #fae6d5);
PNG
Research bandNeural research
background: radial-gradient(ellipse at 100% 0, #367c79, transparent 62%), linear-gradient(125deg, #10333d, #103e46 60%, #1c5c5c);
PNG
Evolve bandEvolve
background: radial-gradient(ellipse at 88% 10%, #17656d, transparent 62%), linear-gradient(150deg, #0c3238, #123f47 72%);
PNG
Closing bandCalls to action
background: radial-gradient(ellipse at 10% 100%, #347978, transparent 60%), linear-gradient(125deg, #102e39, #164b50);

Typefaces: Outfit for headings and Inter for text, both free under the SIL Open Font License. CMYK values are for Coated FOGRA39.

04

Photography and imagery

Click an image to download it. Credit “Traverse” unless the caption names another source.

Jasper Bekkers, founder and CEO of Traverse.
Jasper Bekkers, founder and CEO of Traverse.800 × 1199
The Traverse team at work in Breda.
The Traverse team at work in Breda.1079 × 720
The main room at the Graphics Programming Conference, Breda. Photograph: GPC.
The main room at the Graphics Programming Conference, Breda. Photograph: GPC.2400 × 1350
Evolve, Traverse’s GPU and AI benchmark.
Evolve, Traverse’s GPU and AI benchmark.1600 × 900
The Evolve test behind Adreno Neural Fusion at Snapdragon Summit 2026.
The Evolve test behind Adreno Neural Fusion at Snapdragon Summit 2026.1600 × 900
Real-time ray tracing on the Samsung Galaxy S24, built by Traverse.
Real-time ray tracing on the Samsung Galaxy S24, built by Traverse.1280 × 720
Ray-traced Gaussians lit by the scene, from Traverse’s Breda framework.
Ray-traced Gaussians lit by the scene, from Traverse’s Breda framework.1470 × 826
Real-time path tracing in the Breda framework.
Real-time path tracing in the Breda framework.1200 × 676
Jasper Bekkers

05

Jasper Bekkers, founder and CEO

Biography

Jasper Bekkers is the founder and CEO of Traverse. He grew up in Breda and left to work on game engines: four years on Frostbite at EA, shipping Battlefield 3, Battlefield 4, Star Wars Battlefront and Mirror’s Edge Catalyst, followed by SEED and OTOY. In 2019 he came home and founded Traverse Research, starting with micro-benchmarks and a pre-silicon ray-tracing suite for Imagination Technologies. In 2024 he co-founded the Graphics Programming Conference in Breda with Johan Andersson and Matthäus Chajdas.

“I left Breda to learn this. I came back to build it.”

Jasper Bekkers

06

Timeline

  1. 2019

    Traverse Research founded in Breda in July. First work: micro-benchmarks and a pre-silicon ray-tracing suite for Imagination Technologies.

  2. 2020

    Joins the Khronos Group. First major release of gpu-allocator, later part of Firefox’s graphics stack.

  3. 2021

    Engagements with Embark Studios and Applied Intuition begin. The Breda framework’s first real-time path tracer.

  4. 2022

    NeuBTF, a learned material representation, published at SIGGRAPH Asia.

  5. 2023

    First public demo at GDC. Ray-tracing showcase for Samsung’s Galaxy S24 release.

  6. 2024

    A Fresnel Model for Coated Materials at Eurographics. The first Graphics Programming Conference, in November.

  7. 2025

    Evolve launches in March. Mobile neural radiance caching, with Samsung, at SIGGRAPH Asia. A free Evolve demo on Steam.

  8. 2026

    LTT Labs evaluates Evolve. Mobile GI at SIGGRAPH’s Moving Mobile Graphics course. Adreno Neural Fusion debuts at Snapdragon Summit with an Evolve test.

07 · Our product

Evolve

A cross-platform GPU and AI benchmark, distilled from years of neural and graphics research. Launched in March 2025 on PC and Android, run in-house by Qualcomm and Samsung, and independently evaluated by LTT Labs.

08 · Community

Graphics Programming Conference

Founded in 2024 by Jasper Bekkers, Johan Andersson and Matthäus Chajdas, GPC brings real-time and interactive graphics programmers together in Breda. GPC 2026: 17 to 19 November at The Dock, up to 550 attendees, 38 talks over two tracks.

09

Proof points and coverage

What our work has shipped in, and what others have written about it.

Proof points

Independent coverage

10 · Media contact

Interviews, quotes and comment.

Jasper Bekkers, founder and CEO. Happy to talk about GPUs, rendering, game performance, benchmarking and Breda’s graphics community.