
Traverse Research
Evolve
Our GPU and AI benchmark. Traverse’s own product, launched in March 2025, run in-house by Qualcomm and Samsung and independently evaluated by LTT Labs.
Work with usOur work
Evolve, our GPU and AI benchmark. Team credits on THE FINALS and ARC Raiders through our Embark engagement. Published rendering research and hardware partnerships. We are licensed on every major console platform.
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Traverse Research
Our GPU and AI benchmark. Traverse’s own product, launched in March 2025, run in-house by Qualcomm and Samsung and independently evaluated by LTT Labs.

Traverse Research
A shared environment for rendering research, GPU workloads and neural techniques.


Traverse Games
Our engineers earned credits on THE FINALS and ARC Raiders through Traverse’s five-year co-development engagement with Embark Studios.

Traverse Research
Ray-traced reflections, global illumination and shadows running in real time on Samsung’s Galaxy S24 and its Xclipse GPU, shown publicly.

Traverse Research
Investigating the quality, efficiency and memory trade-offs of neural bidirectional texture functions.
Traverse Research
Traverse’s founding engagement built micro-benchmarks and a ray-tracing benchmark suite for hardware that had not yet shipped.

Traverse Research
BVH construction, refit and driver integration for a desktop GPU vendor, evaluated in shipped game workloads rather than only isolated synthetic tests.
Traverse Research
Sun shadows, ray coherence and acceleration-structure configurations characterised for a mobile GPU vendor, measured on the hardware that existed at the time.

Traverse Research
Neural Super Sampling research and integration with Arm, running inside Breda and Evolve rather than as a standalone inference demo.
Traverse Research
Real-time strand research in O3DE for a platform holder, covering capsule clustering, workload organisation and GPU execution strategies.
Traverse Research
Comparing Gaussian rendering approaches, image quality and shadow behaviour in a ray-tracing research programme for a desktop GPU vendor.

Traverse Research
Applied Intuition run Unreal Engine on Linux. We built hardware ray tracing into their engine fork on Vulkan, and it is still in use years later.
Traverse Research
Working with a mobile silicon vendor to investigate rendering performance through Evolve and neural radiance caching on their GPU.

Traverse Research
Contributing to Intel Labs’ Jungle Ruins research, bringing real-time path tracing to an animated scene of one trillion instanced triangles.

Traverse Research
OpenVDB ingestion, heterogeneous volumes and cloud research carried from asset tools into Breda’s rendering systems.
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Traverse Research + Traverse Games