The problem
Traverse Research is a rendering engineering partner for hardware and engine teams investigating image-making techniques. We implement and evaluate methods against the visual, architectural and resource constraints that matter to the engagement.
A paper establishes an idea. An implementation has to make decisions about data, scheduling, material evaluation and failure cases. Those decisions affect whether the technique is useful on a target architecture. We investigate them in a working renderer.
What we do
The Breda framework contains our in-house rendering and computational tools. Published work includes dynamic global illumination, two path-tracing implementations, micro-polygon rendering and volumetric transport.
The volumetric work shown here evaluates multiple scattering with up to 16 light bounces, combining Draine and Henyey–Greenstein phase functions. It is a concrete example of the relationship between physical modelling and implementation that defines our research.

