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Neural graphics with Arm

Neural Super Sampling research and integration with Arm, running inside Breda and Evolve rather than as a standalone inference demo.

Arm Neural Technology announcement artwork. Source: Arm Newsroom, 12 August 2025.
Arm Neural Technology announcement artwork. Source: Arm Newsroom, 12 August 2025.
Partner
Arm
Disciplines
Neural rendering, Mobile, Integration
Platforms
Android, Vulkan

Named in Arm’s announcement

Arm’s 12 August 2025 announcement, Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers, names Traverse Research among the partners supporting its neural-graphics development kit, alongside Enduring Games, Epic Games, NetEase Games, Sumo Digital and Tencent Games.

The announcement includes Jasper Bekkers’ statement:

“At Traverse Research we’re always exploring the boundaries of computer graphics and proud to partner with Arm to bring their vision for neural rendering to life.”

Jasper Bekkers, CEO, Traverse Research, quoted in Arm’s announcement

Read Arm’s press release and partner quotes.

Neural Super Sampling in the engine

By August 2026, Arm Neural Super Sampling was running inside Breda and Evolve. That creates an environment in which reconstruction can be assessed alongside the renderer’s other work, rather than as a disconnected inference demonstration.

Our public arm-neural-graphics-rs repository provides Rust bindings to the Arm Neural Graphics SDK. Traverse authors the bindings and integration work; Arm authors the underlying SDK and Neural Super Sampling technology.

Explore the Rust bindings.

The broader stack

Traverse’s own research into training and inference, neural texture representations and mobile NRC runs alongside this engagement. Neural Super Sampling is one example of moving between model research, API integration and the resource constraints of a mobile frame.

Read the published source

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